Tips for Completing Battlefield 3 - Basic Missions # 029

Health, regeneration and injury

Health in Battlefield 3 is measured as a percentage and decreases depending on the damage received. The character's health can be restored by using the stormtrooper's first aid kit or temporarily dodging the source of damage (enemy, fire, falls). By default, the player's health is 100% in normal mode and 60% in hardcore mode (settings may vary from server to server).

When the player's health drops to a critical level, the edges of the screen darken more and more, and the picture becomes less and less saturated. This is also accompanied by the sound of a beating heart. When the character recovers, both effects are erased.

Self-healing begins 16 seconds after receiving the last damage and progresses at a rate of 5% per second. Natural regeneration can be undone by the jamming effect of enemy weapons.

Regeneration can be significantly accelerated by staying close to the first aid kit thrown by the stormtrooper. Next to the first aid kit, regeneration begins immediately and progresses at a rate of 10% per second.

If the player runs away from the first aid kit before full regeneration, natural regeneration will begin after 12 seconds.

In Battlefield 3, we distinguish three health states:

Alive: Shows that the character has at least 1% health and is able to fight. In exceptional cases, it happens that the health indicator shows 0%, but the player is still alive. This is due to the fact that BF3 calculates the state of health with an accuracy of 0.01%, but the indicator displays only integers. This means that the player's health is below 1%.

Critically Wounded: Indicates the condition of a player whose health has been reduced to 0%. This condition lasts about 15 seconds (depending on the server settings), during which the injured player can be resuscitated with a defibrillator and is almost immediately ready for action.

Killed: If the player is not revived within these 15 seconds, the view will change to the position of his killer until the player is revived.

The damage received and inflicted depends not only on the type of weapon, but also on the part of the body that the bullet hit.

The player's body is divided into three parts: head, torso and legs. Each of them has its own damage multiplier.

What exactly does this mean? Assuming the weapon deals 25 damage, each headshot will deal 50 damage, 25 to the torso and arms, and only 22.5 to the legs.

The exception is shotguns, which have a headshot multiplier of up to 240%!

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